Looking back through the patches, season 8 was only last September so it’s about 6 months since I played. I got into climbing the wormhole ladders in season 6, season 7 had a new class to play around with, but when season 8 launched there were changes that made the game feel too different so I put it down. Now I will admit that I didn’t enjoy season 8 that much. Sometimes those changes are good so times not so much. It happens often enough that I find my self coming back to a completely different game each time I come back. Every season/ major update seems to change the way the game is played drastically. Lost Ark is right around the corner after all. I’m sure I’ll be back one day, I always come back, and maybe things will have improved. I know ARPGs are grindy, it’s kind of their thing, but I don’t want my time being wasted by losing XP every time I die. These fundamental changes have put me off to the game for me this time around. Locked in to Nightmare mode xp rates makes leveling take even longer. ![]() ![]() And when every death is a giant XP set back, there isn’t an incentive to experiment and find a different build that might be more survivable. I can comfortably farm in Nightmare with the max multipliers but quickly get one shot in Hell with no modifiers. The gap between the second difficulty, Nightmare, and the third difficulty, Hell, is enormous. Each difficulty has 5 modifiers that can be applied that raise the drop rate and experience but also monster health and damage. To make matter worse, you now lose a huge chunk of XP when you die.Īt some point the four difficulty settings were condensed into three. But now I’m sitting at level 95 and it’s taken me at least an hour to gain a level after 90. At first, I thought that wouldn’t be too bad, I don’t mind a little grind. Except, in Season 13, the experience curve was adjusted specifically so level 80 to 100 would be a major grind. ![]() I really enjoyed trying to climb the leaderboards in season 6 so I thought I’d make a go at it this time around. The level cap in Hero Siege is 100 which allows you to engage with the endgame wormholes/leaderboard. The issues I have with the current game begin around level 80. Skills can be reset and reassigned anytime for a very small gold fee. There are now two skill trees to choose from and skills can be taken from both. It looks like all of the classes were reworked at some point. The early levels come quick and it’s fun to figure out what your chosen class does and how to get the most damage out of it. Starting this season was very much like any season. I have all sorts of issues with Season 14 that weren’t apparent until very recently. I don’t think I ever reached the endgame in season 9 and I didn’t write more than one post about it. I noted then that I wasn’t a big fan of some of the changes, like removing mini bosses from the end of each zone, but there were some good changes like upgrading the sprite models and overall graphical fidelity. The last time I played was early 2020 for Season 9. At times it still feels like a 2d Diablo ripoff but with all the changes it has come to be it’s own style of game. Which is suprising for an almost 10 year old indie game. ![]() Sometimes it’s the little things like new classes, added gear slots, or gear sets, but there’s always something new when I come back to the game. Sometimes it’s drastic, like the aforementioned wave shooter to Diablo 3 clone conversion. Over the years, I’ve come to expect the game to change. Not bad for a game I bought on sale for four dollars. It’s one of my most played games on Steam clocking in at just over 200 hours. I’ve been playing Hero Siege on and off since 2013 way back when it was a rouge like wave shooter instead of a Diablo 3 clone. Last month I really wanted to play an ARPG and when that happens I always turn to Hero Siege first.
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